Players tend to create unique characters that go against the grain, so having a suggested D&D alignment section doesn't matter to them. The alignment changes came about because the developers felt they weren't helpful anymore. ![]() These changes will offer a wider view of these races, allowing players and DMs to tailor them to their liking, rather than relying on the stereotypes from the Forgotten Realms. The dark elves from Faerun, Eberron, and Krynn are nothing alike, which is why the drow race was changed in errata. The descriptions for the playable races and monsters in most D&D books are rooted in the Forgotten Realms, even though they may be different in other settings. There are three more classic campaign settings due to return in the next two years, one of which will likely be Spelljammer. Related: D&D's Strixhaven: How Witherbloom Legitimizes Necromancy These changes will likely be printed as part of Mordenkainen Presents Monsters of the Multiverse. The lore that has been removed includes beholders believing themselves to be the epitome of their race and hating others of their kind, fire giants kidnapping people for ransom and taking slaves, gnolls having little variation in their personality, kobolds being dim-witted and petty, mind flayers being inhuman monsters, yuan-ti being emotionless monsters that feast on the flesh of living beings, and orcs being easily cowed by stronger individuals and possibly learning compassion if raised outside of their own violent culture. Related: How D&D Paladins Can Make Great Campaign Antagonists The descriptions for beholders, giants, gnolls, kobolds, mind flayers, orcs, half-orcs, and yuan-ti have all been trimmed. The introduction of the book now mentions that the views expressed within come from Volo, who is a resident of the Forgotten Realms, and whose perspective comes from his experiences in his world, and they don't reflect the multiverse as a whole. The second change mostly affects Volo's Guide to Monsters, which has already had its racial stat penalties retconned out of the game. In 5e, it's the concept of alignment that has become less restrictive, with paladins no longer forced to be lawful good, and necromancers no longer needing to be evil. The third edition of D&D loosened the playable race restrictions considerably, and entire books were released that allowed monsters to be playable characters. The popularity of the Drizzt Do'Urden novels opened the door for members of the monster races to become playable characters, as not all members of a race were restricted to one alignment. In the days of Advanced Dungeons & Dragons, non-humans had strict limitations on what classes they could choose and the maximum level they could achieve. The rules regarding playable races and the role of monsters in the game have gradually loosened over the history of D&D. It's likely that these changes will be included in the future 5.5 version of D&D, which is set to launch in 2024. Wizards of the Coast has outlined some of the reasons why these changes have occurred, while other pieces have likely been removed due to their problematic nature. The lore of Dungeons & Dragonsreceived an overhaul, in the form of several errata updates that change parts of the game.
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